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Lords
Version 2.10.2
High scores
Results of already finished games and list of winners
Round 0 - test game
Round 1 - regular game
Round 2 - regular game
Round 3 - regular game
Round 4 - regular game
Round 5 - regular game
Round 6 - regular game
Round 7 - regular game
Round 8 - regular game
Round 9 - regular game
Round 10
Round 11
Round 12
News
(changes described below cover mostly game balance issues, these might not be all changes)


Version 2.10.1 (19.09.2008)
- separate notification for faction/council box
- separate menu tabs for faction/council box
- tester mode (preferences)
- many small fixes



Version 2.10 (08.09.2008)
The round 12 has ended,
start of a regular game - round 13.
- players with score below 10 can get max 5000 gold (instead of 10000)
- weaponry bonus cap raised to 20%
- rank glory bonus removed
- new players start with population 10+gameday
- help improved
- other minor changes and improvements


Version 2.02 (11.08.2008)
- bigger inn send box (advanced mode)
- donator logs regarding credits (search tab)
- message size limit increased to 3000 (x2 for parliament members)
- faction/council box ability to post announcements
(like sticky but displayed on the very top)

Version 2.01 (09.07.2008)
- many small fixes & interface improvements
- different background on Attack list means:
you, vassal/sovereign, faction mate
- members below rank 7 can delete their messages from factionbox



Version 2.00 (09.06.2008)
The round 11 has ended,
start of a regular game - round 12.
- new unit, axeman
- defenders get glory only from first 6 attacks of the same
 player per 24 hours (check help/advanced manual)
- defenders get +1 or +2 glory, depending on score difference
- other minor changes and improvements


Version 1.92.1 (20.05.2008)
- kingdom ability to kick out factions and change their power
- small but nice interface improvements
- new tools for innkeepers (spammers beware)

Version 1.92 (7.05.2008)
- specialisations, available at university 5

Version 1.91.3 (28.04.2008)
- inn improved (time added)
- message improved (read all, blacklist)
(some of the changes require preferences/advanced mode)
- transfer account to other games (misc page)

Version 1.91.2 (10.04.2008)
- laws always unique (each law is always different)
- messages date changed to relative ingame time
- parliament page and voting changed

Version 1.91.1 (30.03.2008)
- display (below attack button) if the target is non glorious
- donator search (level 2) marks non glorious targets
- faction list of pending members moved from the throneroom
to the hall (available to rank 5+)
- many improvements for inquisitors
(but this is secret, cheaters beware)

Version 1.91 (21.03.2008)
- info page with details of each player
- you can choose to not attack kingdom mates (preferences page)
- donator search highlights sovereign, vassal, factionmate,
kingdommate, prisoner players (depending on preferences)
- other smaller improvements (history page, vassal page)


Version 1.9 (7.03.2008)
The round 10 has ended,
start of a regular game - round 11.
- glory grants morale combat bonus
- halved glory if opponent has much less glory
- troops experience mass buy button (preferences/advanced mode)
- more detailed history log
- many other improvements


Version 1.82 (22.01.2008)
- new technologies
- gold rules for attacking weaker opponent changed 
(check help/advanced manual)
- limit of attacks allowed of the same target per hour 
(except for inactives)
- troubadours effect applies to both attackers and defenders
- optional different reward for voting (preferences/adv. mode)
- message select page button (preferences/advanced mode)
- many other small fixes and improvements

Version 1.81 (31.12.2007)
- a lot of a small interface changes
- more messages displayed on factionbox
- faction Rank 1 is equal to Rank 2 in terms of access now


Version 1.8 (8.12.2007)
The round 9 has ended,
start of a regular game - round 10.
- troubadours (check palace description)
- economy effectiveness (check palace & trade description)
- display daily vote reminder
- many ballance changes & small improvements


Version 1.75 (15.11.2007)
- a way to decline a faction that wants to join a kingdom.
- [message] council box (for factions leaders)
- [message] blacklist
- [message] max number of characters raised to 2500 
(5000 for parliament members)
- [message] able to see the message you're about to reply to
- friendliness level (preferences)
- donator's search added:
(Not Your Faction + Not your vassal) 
- donators list (parliament page)
- new inn room 'crusader' (visible to crusaders only)
- inn feature 'random answer' (help room)
- other minor fixes and improvements

Version 1.74 (30.09.2007)
- attack page opens on the page where you are listed
- new laws, changed old laws, better randomisation of laws
- you can see a message you are replying to
(set 'preferences / Advanced Options' to enable this)
- other minor improvements


Version 1.73 (12.09.2007)
The round 8 has ended,
start of a regular game - round 9.
- heritage bonus (600 gold income each hour regardless of tax)
- faction members rank 7+ can moderate factionbox
(delete messages, post sticky).
- improved 'quick tutorial'.


Version 1.72 (22.08.2007)
- new frontpage layout
- search faction/kingdom

Version 1.71 (17.08.2007)
- custom faction ranks
- redone market page
- a few bugfixes


Version 1.7 (30.06.2007)
The round 7 has ended,
start of a regular game - round 8.
- prices changed
- glory for attacking changed
- some technologies has been changed (read descriptions)
- a few other minor changes

Version 1.63 (16.06.2007)
- sticky messages in factionbox
- day counter on main page
- optional attack of faction mates (check preferences)
- crusader mode (check preferences)
- ability do disable some in-game helps
(and make the page load faster)

Version 1.62 (21.05.2007)
- new technologies
- additional trade slot
- longer attack history
- big changes in parliament, now Top 50 players can vote too
- new stuff for parliament members

Version 1.61 (23.04.2007)
- each player tax increased by 200 regardless of population
- many bug fixes and new stuff for co-admins


Version 1.6 (10.04.2007)
The round 6 has ended,
start of a regular game - round 7.
- many various changes, discover them yourself :)


Version 1.54 (08.03.2007)
- two new technologies
- attack delay is always 0 for inactive/semi active players
(no * nor + next to the name)
- doubled rank glory reward
(check advanced manual for details)
- market square
- minor interface cleaning
- improved anti-cheating tools

Version 1.53 (21.02.2007)
- reward for voting slightly changed
- inn lifting
- minor interface improvements

Version 1.52 (09.02.2007)
- battle bonuses capped to max 90%
- reward for voting greatly enchanced
- referrer link (check vassal tab)
- stuff for parliament
- new inn room

Version 1.51 (05.02.2007)
- mills more effective
- more gold for voting
- parliament issue (weapon import)
- player's influence carried over to new faction


Version 1.5 (08.01.2007)
The round 5 has ended,
start of a regular game - round 6.
- many ballance changes, techs, etc


Version 1.46 (14.12.2006)
- new gift & vassal notify
- additional reward for voting

Version 1.45 (08.11.2006)
- minor fixes
- new technologies

Version 1.44 (23.10.2006)
- improved ingame helps and layout
- new stuff for inquisitors 
(to catch, trial and execute cheaters faster)

Version 1.43 (14.10.2006)
- kingdom join option
- throne room improvements
- improved tick generation system



Version 1.41 (30.09.2006)
The round 4 has ended,
start of a regular game - round 5.
- economy display includes sovereign/vassal bunuses
- new technologies & some technologies changed


Version 1.31 (20.09.2006)
- alliance renamed to kingdom
- players can create/join/leave kingdoms(alliances)
 without staff assistance

Version 1.30 (07.09.2006)
- wars improved

Version 1.28 (30.08.2006)
- wars
- new feedback page

Version 1.27 (18.08.2006)
- attack delay
- numerous faction/alliance changes

Version 1.26 (25.07.2006)
- longer faction names (24 characters)
- enchanced anti-spam, anti-cheater protection



Version 1.25 (04.07.2006)
The round 3 has ended,
start of a regular game - round 4.



Version 1.24 (30.06.2006)
- alliances
- overcrowding techs effectiveness increased

Version 1.23 (20.05.2006)
- layout, help, etc upgrade
- new stuff for helpers

Version 1.22 (29.04.2006)
- interface upgrades
- crusade

Version 1.21 (14.04.2006)
- interface and inn upgrade



Version 1.20 (28.03.2006)
The round 2 has ended,
start of a regular game - round 3.



Version 1.16 (07.03.2006)
- additional rank names and descriptions for factions
- tavern

Version 1.15 (22.02.2006)
- layout changes
- law changed (changed effects of existing decrets
 and new decrets available)

Version 1.14 (15.02.2006)
- mostly layout changes
- 'voting for reward' options
- a few things for helpers

Version 1.13 (06.02.2006)
- security, layout & interface changes
- gold reduction increased when attacking a weaker opponent
  (3x lower = 33%, 10x lower = 20%)
- glory decreased when attacking a weaker opponent
  (x3 lower = 1 glory maximum)
- faction ranks powers changed
- new technologies and additional university
- overcrowding formula changes

Version 1.12 (18.01.2006)
- gifts effect changed
- new technology
- faction box (messages)
- new stunning pictures!

Version 1.11 (10.01.2006)
- gifts
- factions upgrade
- a few bugfixes



Version 1.10 (14.12.2005)
The round 1 has ended,
start of a regular game - round 2.



Version 1.03 (23.11.2005)
- new technologies
- minor improvements and bug fixes

Version 1.02 (11.10.2005)
- factions (test feature)

Version 1.01 (27.09.2005)
- sovereigns and vassals
- law



Version 1.00 (12.09.2005)
The round 0 has ended,
start of a regular game - round 1.



Version 0.15 (09.09.2005)
- more gold in the game
(palace bonus, trade effectiveness increased
and +100 gold per player)
- penalities to birth rate for having a large population
(now new players will have a chance to catch up)
- barracks bonus doubled
- walls and batttering rams prices converted
- limit maximum loot in battle to 10,000

Version 0.14 (29.08.2005)
- training units cost gold
- added general to lead your army
- barracks (bonus depending on army size/barracks ratio)

Version 0.13 (22.08.2005)
- diamonds prices change (all players's diamonds
 were recalculated, so no one lost or gain anything)
- limit turns accumulated to 200
- added unbelievable graphics made by me ;-)

Version 0.12 (15.08.2005)
- recieve 1 turn per hour (previously 2 turns per hour)
- stronger templars
- 10% chance to gain +1 experience
 after defeating a stronger player (attack only)
- battle formula changed (less gold per attack)

Version 0.11 (11.08.2005)
- attack history
- more glory for defeating a stronger player
- economy bonus increased
- more merchants for palace
- several minor bugs fixed and small improvements


Test started : Test starts today (31.07.2005), have fun! For the first 10 days there will be ono admin, please use the forum for suggestions and bug reports, I will read them all when I'm back from vacations.

Rounds : Game is divided into rounds. Each round lasts around 1-3 months (don't decided yet, it will depends on players wishes), after that time the winner is announced, all accounts are reset and the fun starts again from the beginning. Ticks frequency is one hour.

The first version : The first version of the game is almost complete. Soon we will start round zero!


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