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Lords
Version 3.72
High Scores
Results of already finished games and list of winners
Round 34
Round 33
Round 32
Round 31
Round 30
Round 29
Round 28
Round 27
Round 26
Round 25
Round 24
Round 23
Round 22
Round 21
Round 20
Round 19
Round 18
Round 17
Round 16
Round 15
Round 14
Round 13
Round 12
Round 11
Round 10
Round 9 - regular game
Round 8 - regular game
Round 7 - regular game
Round 6 - regular game
Round 5 - regular game
Round 4 - regular game
Round 3 - regular game
Round 2 - regular game
Round 1 - regular game
Round 0 - test game
News
(changes described below cover mostly game balance issues, these might not be all changes)


Version 3.72 (04.06.2013)
New round version, small improvements.

Version 3.71 (29.04.2013)
Technical changes. Not visible to players.

Version 3.70 (04.03.2013)
New round version. 
- militia effect (if you have very low defence, all population defends you)
- changes in Economy and Construction specialisations
- other minor changes

Version 3.61 (04.02.2013)
- faction kick out member confirmation
- able to see specialisation techs before reaching university 5
- technology page beautification
- minor fixes and improvements

Version 3.60 (09.2012)
New round version, many changes. Check forum for details.

Version 3.51 (30.07.2012)
- parliament battle stats improved
- cosmetical interface improvements

Version 3.50 (__.2012)
New round version, many changes. Check forum for details.

Version 3.42 (03.2012)
- passwords can have up to 16 characters instead 12
- improved mobile phones mode and modes selection button
- improved technologies page

From now on we won't list here the new round.

Version 3.41 (11.02.2012)
- possessed technologies sorted alphabetically
- various small improvements


Version 3.40 (12.2011)
The round 25 has ended,
start of a regular game - round 26.
- betraying soveregin does not decrease glory
- you can't attack an active player below 10% of your score
- removed 10 score newbie protection rule 
- removed war feature

Version 3.34 (21.11.2011)
- connect via Facebook and Google option
- throne room improved
- automated reset announcement

Version 3.33 (04.11.2011)
- interface improvements
- reports show military power
- minor fixes and improvements

Version 3.32 (06.10.2011)
- interface improvements
- optional MobilePhones interface mode (options)
- language selection flags enabled by default
- inn rooms buttons change when there is a new post
- combat results now give base military power estimate

Version 3.31 (20.09.2011)
- experimental multilanguage interface 
(activate advanced interface in options)


Version 3.30 (05.09.2011)
The round 24 has ended,
start of a regular game - round 25.
- changes in courtiers and chivalry specialisation
- spoken language selection option

Version 3.23 (22.08.2011)
- interface improvements
- simplification of faction rank powers
- multilingual inn

Version 3.22 (19.07.2011)
- interface improvements
- combined battle reports/stats for parliament members

Version 3.21 (27.06.2011)
- small fixes and improvements


Version 3.20 (06.06.2011)
The round 23 has ended,
start of a regular game - round 24.
- 2 new buildings (require advanced buildings tech)
- many changes in technologies
- squires removed
- buying troops experience more expensive


Version 3.13 (30.05.2011)
- interface improvements
- each courtier has separate "fire counter" now
- disabled attacking and spending gold during tick processing

Version 3.12 (06.05.2011)
- all values update immediately
- interface improvements
- appropriate wiki links on most pages
- new 'wiki' inn room

Version 3.11 (08.04.2011)
- small fixes and improvements


Version 3.10 (07.03.2011)
The round 22 has ended,
start of a regular game - round 23.
- new feature Courtiers on Court page
- new unit Squire
- new specialisation Chivalry
- a lot of changes in specialisations
- new technologies, some old technologies changed
- morale bonus changed (no free bonus from glory anymore)
- fortification bonus changed (10%-40% now)


Version 3.03 (14.02.2011)
- noble house patronage has to be accepted by the faction
- noble houses listed on faction's page (advanced mode only)
- noble houses listed on kingdom's page (advanced mode only)
- faction default rank names changed
- throneroom improved (noble houses panel, logs, etc)
- minimum credits transfer lowered to 10 credits
- other smaller improvements

Version 3.02 (21.01.2011)
- tooltips
- improved preferences page
- more gold from inactives

Version 3.01 (23.12.2010)
- big layout changes
- more rooms in the inn
- inn prevents sending blank posts/shouts by mistake
- inn display order changed
(if you prefer the old one go to preferences)
- premium/market square page improved
- parliament members get gold to diamonds calculator
and suggests player name if player not found
- removed noble house message box


Version 3.00 (06.12.2010)
The round 21 has ended,
start of a regular game - round 22.
- new technologies, adjustments of old technologies
- list of all technologies (technology page)
- each university require minimum 4 technologies instead of 3
- free abandoning of inactive sovereign
- cheaper prices (palace, technologies, university)
- higher population base tax
- reduced gold hoarding by inactives
- base leadership bonus from palace reduced to 5%
(but more technologies to increase it later)
- small changes in combat rules (experience gain)
- army (military units) and population (unassigned units)
behave a bit different (Advantage of maneuverability tech)
- re[X]: instead of multiple re: in messages
- automated message to the owner when someone join/leave your 
noble house, faction; similar message if there is a change
in vassals or trade
- wiki links on some pages


Version 2.94 (11.11.2010)
- kingdom war rewards
- unlimited inn messages

Version 2.93 (30.10.2010)
- layout improvement
- kingdom war changes
- GiftAgain option on gift page (advanced interface)

Version 2.92 (01.10.2010)
- layout improvement
- player's "about me" (preferences/memo)
- war province list shows number of kingdoms
- several smaller improvements and fixes

Version 2.91 (11.09.2010)
- war fixes and improvements
- faction features related to noble houses (traitors list)


Version 2.90 (06.09.2010)
The round 20 has ended,
start of a regular game - round 21.
- balance changes (score formula, prices, technologies)
- changes in combat (check help: advanced battle manual)


Version 2.82 (27.08.2010)
- top message notification bar
- early kingdom war (no gameplay effect)
- other small improvements

Version 2.81 (16.07.2010)
- added noble house, kingdom and kingdom council box
- inn improvements


Version 2.80 (07.06.2010)
The round 19 has ended,
start of a regular game - round 20.
- balance changes (score formula, prices)
- improved noble houses
- noble houses provide additional trade
- new technology
- new inn rooms (advanced interface)


Version 2.72 (31.05.2010)
- kingdom mates marked on attack page
- faction logs on throneroom
- noble houses (experimental)

Version 2.71 (09.04.2010)
- faction's public description require no influence
- small improvements of communication systems (inn/messages)
- parliament members tripled character limit in messages
- fixes (score rounding, defensive glory daily limit)


Version 2.70 (08.03.2010)
The round 18 has ended,
start of a regular game - round 19.
- balance changes (score formula, prices)
- improved inn


Version 2.62 (20.02.2010)
- parliament and market pages improved
- kingdom inn link more visible
- small menu changes

Version 2.61.1 (18.01.2010)
- internal code improvements only, 
you should not see any difference

Version 2.61 (05.01.2010)
- alliance inn
- colours in faction description
- improved tick generation system


Version 2.60 (07.12.2009)
The round 17 has ended,
start of a regular game - round 18.
- balance changes (score formula, prices)
- longer gift history
- experience gain displayed on history page 
(advanced interface)


Version 2.53 (28.11.2009)
- confirmation before message deletion
(can be turned off in preferences)
- minor improvements on message page
- account restart feature (preferences)
- improved anti-cheating tools

Version 2.52 (29.10.2009)
- search messages (advanced interface)
- age on info page (how many days a player 
plays in current round)

Version 2.51 (05.10.2009)
- improved, more clear layout
- additional layouts (preferences)
- 'gift back' button (advanced interface)
- small throne room improvement


Version 2.50 (08.09.2009)
The round 16 has ended,
start of a regular game - round 17.
- new technologies
- balance changes (score formula, prices)



Version 2.40 (06.06.2009)
The round 15 has ended,
start of a regular game - round 16.
- balance changes (score formula, prices)


Version 2.31.1 (19.05.2009)
- additional anti cheating features

Version 2.31 (27.04.2009)
- day counter display (preferences, advanced mode)
- influence display on faction members list
- BBcodes in faction description
- new inn rooms (yes, there can be even more :-D)


Version 2.30 (09.03.2009)
The round 14 has ended,
start of a regular game - round 15.
- more marketplaces
- technologies spread more evenly among universities
- many balance changes (prices, palace effectiveness)


Version 2.21 (24.12.2008)
- kingdom description
- other small improvements



Version 2.20 (08.12.2008)
The round 13 has ended,
start of a regular game - round 14.
- new technology
- list of posessed technologies contain description
- many balance changes (prices, score formula, military spec.)


Version 2.11 (20.11.2008)
- more inn rooms (enable advanced interface to see them)
- memo to take notes (preferences)
- new, more convenient, faction description system

Version 2.10.2 (04.10.2008)
- code optimalisation only (should prevent server lags for a while)

Version 2.10.1 (19.09.2008)
- separate notification for faction/council box
- separate menu tabs for faction/council box
- tester mode (preferences)
- many small fixes



Version 2.10 (08.09.2008)
The round 12 has ended,
start of a regular game - round 13.
- players with score below 10 can get max 5000 gold (instead of 10000)
- weaponry bonus cap raised to 20%
- rank glory bonus removed
- new players start with population 10+gameday
- help improved
- other minor changes and improvements


Version 2.02 (11.08.2008)
- bigger inn send box (advanced mode)
- donator logs regarding credits (search tab)
- message size limit increased to 3000 (x2 for parliament members)
- faction/council box ability to post announcements
(like sticky but displayed on the very top)

Version 2.01 (09.07.2008)
- many small fixes & interface improvements
- different background on Attack list means:
you, vassal/sovereign, faction mate
- members below rank 7 can delete their messages from factionbox


Version 2.00 (09.06.2008)
The round 11 has ended,
start of a regular game - round 12.
- new unit, axeman
- defenders get glory only from first 6 attacks of the same
 player per 24 hours (check help/advanced manual)
- defenders get +1 or +2 glory, depending on score difference
- other minor changes and improvements


Version 1.92.1 (20.05.2008)
- kingdom ability to kick out factions and change their power
- small but nice interface improvements
- new tools for innkeepers (spammers beware)

Version 1.92 (7.05.2008)
- specialisations, available at university 5

Version 1.91.3 (28.04.2008)
- inn improved (time added)
- message improved (read all, blacklist)
(some of the changes require preferences/advanced mode)
- transfer account to other games (misc page)

Version 1.91.2 (10.04.2008)
- laws always unique (each law is always different)
- messages date changed to relative ingame time
- parliament page and voting changed

Version 1.91.1 (30.03.2008)
- display (below attack button) if the target is non glorious
- donator search (level 2) marks non glorious targets
- faction list of pending members moved from the throneroom
to the hall (available to rank 5+)
- many improvements for inquisitors
(but this is secret, cheaters beware)

Version 1.91 (21.03.2008)
- info page with details of each player
- you can choose to not attack kingdom mates (preferences page)
- donator search highlights sovereign, vassal, factionmate,
kingdommate, prisoner players (depending on preferences)
- other smaller improvements (history page, vassal page)


Version 1.9 (7.03.2008)
The round 10 has ended,
start of a regular game - round 11.
- glory grants morale combat bonus
- halved glory if opponent has much less glory
- troops experience mass buy button (preferences/advanced mode)
- more detailed history log
- many other improvements


Version 1.82 (22.01.2008)
- new technologies
- gold rules for attacking weaker opponent changed 
(check help/advanced manual)
- limit of attacks allowed of the same target per hour 
(except for inactives)
- troubadours effect applies to both attackers and defenders
- optional different reward for voting (preferences/adv. mode)
- message select page button (preferences/advanced mode)
- many other small fixes and improvements

Version 1.81 (31.12.2007)
- a lot of a small interface changes
- more messages displayed on factionbox
- faction Rank 1 is equal to Rank 2 in terms of access now


Version 1.8 (8.12.2007)
The round 9 has ended,
start of a regular game - round 10.
- troubadours (check palace description)
- economy effectiveness (check palace & trade description)
- display daily vote reminder
- many ballance changes & small improvements


Version 1.75 (15.11.2007)
- a way to decline a faction that wants to join a kingdom.
- [message] council box (for factions leaders)
- [message] blacklist
- [message] max number of characters raised to 2500 
(5000 for parliament members)
- [message] able to see the message you're about to reply to
- friendliness level (preferences)
- donator's search added:
(Not Your Faction + Not your vassal) 
- donators list (parliament page)
- new inn room 'crusader' (visible to crusaders only)
- inn feature 'random answer' (help room)
- other minor fixes and improvements

Version 1.74 (30.09.2007)
- attack page opens on the page where you are listed
- new laws, changed old laws, better randomisation of laws
- you can see a message you are replying to
(set 'preferences / Advanced Options' to enable this)
- other minor improvements


Version 1.73 (12.09.2007)
The round 8 has ended,
start of a regular game - round 9.
- heritage bonus (600 gold income each hour regardless of tax)
- faction members rank 7+ can moderate factionbox
(delete messages, post sticky).
- improved 'quick tutorial'.


Version 1.72 (22.08.2007)
- new frontpage layout
- search faction/kingdom

Version 1.71 (17.08.2007)
- custom faction ranks
- redone market page
- a few bugfixes


Version 1.7 (30.06.2007)
The round 7 has ended,
start of a regular game - round 8.
- prices changed
- glory for attacking changed
- some technologies has been changed (read descriptions)
- a few other minor changes

Version 1.63 (16.06.2007)
- sticky messages in factionbox
- day counter on main page
- optional attack of faction mates (check preferences)
- crusader mode (check preferences)
- ability do disable some in-game helps
(and make the page load faster)

Version 1.62 (21.05.2007)
- new technologies
- additional trade slot
- longer attack history
- big changes in parliament, now Top 50 players can vote too
- new stuff for parliament members

Version 1.61 (23.04.2007)
- each player tax increased by 200 regardless of population
- many bug fixes and new stuff for co-admins


Version 1.6 (10.04.2007)
The round 6 has ended,
start of a regular game - round 7.
- many various changes, discover them yourself :)


Version 1.54 (08.03.2007)
- two new technologies
- attack delay is always 0 for inactive/semi active players
(no * nor + next to the name)
- doubled rank glory reward
(check advanced manual for details)
- market square
- minor interface cleaning
- improved anti-cheating tools

Version 1.53 (21.02.2007)
- reward for voting slightly changed
- inn lifting
- minor interface improvements

Version 1.52 (09.02.2007)
- battle bonuses capped to max 90%
- reward for voting greatly enchanced
- referrer link (check vassal tab)
- stuff for parliament
- new inn room

Version 1.51 (05.02.2007)
- mills more effective
- more gold for voting
- parliament issue (weapon import)
- player's influence carried over to new faction


Version 1.5 (08.01.2007)
The round 5 has ended,
start of a regular game - round 6.
- many ballance changes, techs, etc


Version 1.46 (14.12.2006)
- new gift & vassal notify
- additional reward for voting

Version 1.45 (08.11.2006)
- minor fixes
- new technologies

Version 1.44 (23.10.2006)
- improved ingame helps and layout
- new stuff for inquisitors 
(to catch, trial and execute cheaters faster)

Version 1.43 (14.10.2006)
- kingdom join option
- throne room improvements
- improved tick generation system



Version 1.41 (30.09.2006)
The round 4 has ended,
start of a regular game - round 5.
- economy display includes sovereign/vassal bunuses
- new technologies & some technologies changed


Version 1.31 (20.09.2006)
- alliance renamed to kingdom
- players can create/join/leave kingdoms(alliances)
 without staff assistance

Version 1.30 (07.09.2006)
- wars improved

Version 1.28 (30.08.2006)
- wars
- new feedback page

Version 1.27 (18.08.2006)
- attack delay
- numerous faction/alliance changes

Version 1.26 (25.07.2006)
- longer faction names (24 characters)
- enchanced anti-spam, anti-cheater protection



Version 1.25 (04.07.2006)
The round 3 has ended,
start of a regular game - round 4.



Version 1.24 (30.06.2006)
- alliances
- overcrowding techs effectiveness increased

Version 1.23 (20.05.2006)
- layout, help, etc upgrade
- new stuff for helpers

Version 1.22 (29.04.2006)
- interface upgrades
- crusade

Version 1.21 (14.04.2006)
- interface and inn upgrade



Version 1.20 (28.03.2006)
The round 2 has ended,
start of a regular game - round 3.



Version 1.16 (07.03.2006)
- additional rank names and descriptions for factions
- tavern

Version 1.15 (22.02.2006)
- layout changes
- law changed (changed effects of existing decrets
 and new decrets available)

Version 1.14 (15.02.2006)
- mostly layout changes
- 'voting for reward' options
- a few things for helpers

Version 1.13 (06.02.2006)
- security, layout & interface changes
- gold reduction increased when attacking a weaker opponent
  (3x lower = 33%, 10x lower = 20%)
- glory decreased when attacking a weaker opponent
  (x3 lower = 1 glory maximum)
- faction ranks powers changed
- new technologies and additional university
- overcrowding formula changes

Version 1.12 (18.01.2006)
- gifts effect changed
- new technology
- faction box (messages)
- new stunning pictures!

Version 1.11 (10.01.2006)
- gifts
- factions upgrade
- a few bugfixes



Version 1.10 (14.12.2005)
The round 1 has ended,
start of a regular game - round 2.



Version 1.03 (23.11.2005)
- new technologies
- minor improvements and bug fixes

Version 1.02 (11.10.2005)
- factions (test feature)

Version 1.01 (27.09.2005)
- sovereigns and vassals
- law



Version 1.00 (12.09.2005)
The round 0 has ended,
start of a regular game - round 1.



Version 0.15 (09.09.2005)
- more gold in the game
(palace bonus, trade effectiveness increased
and +100 gold per player)
- penalities to birth rate for having a large population
(now new players will have a chance to catch up)
- barracks bonus doubled
- walls and batttering rams prices converted
- limit maximum loot in battle to 10,000

Version 0.14 (29.08.2005)
- training units cost gold
- added general to lead your army
- barracks (bonus depending on army size/barracks ratio)

Version 0.13 (22.08.2005)
- diamonds prices change (all players's diamonds
 were recalculated, so no one lost or gain anything)
- limit turns accumulated to 200
- added unbelievable graphics made by me ;-)

Version 0.12 (15.08.2005)
- recieve 1 turn per hour (previously 2 turns per hour)
- stronger templars
- 10% chance to gain +1 experience
 after defeating a stronger player (attack only)
- battle formula changed (less gold per attack)

Version 0.11 (11.08.2005)
- attack history
- more glory for defeating a stronger player
- economy bonus increased
- more merchants for palace
- several minor bugs fixed and small improvements


Test started : Test starts today (31.07.2005), have fun! For the first 10 days there will be ono admin, please use the forum for suggestions and bug reports, I will read them all when I'm back from vacations.

Rounds : Game is divided into rounds. Each round lasts around 1-3 months (don't decided yet, it will depends on players wishes), after that time the winner is announced, all accounts are reset and the fun starts again from the beginning. Ticks frequency is one hour.

The first version : The first version of the game is almost complete. Soon we will start round zero!







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